Overview
A party game designed to get people out of their own heads.
Players build the same object together, but hidden roles and unclear communication mean no one is ever completely sure if they’re helping, misunderstanding or accidentally sabotaging the outcome.
By putting everyone in the same uncertainty, the game takes the pressure off individual ideas and decisions. Creative doubt becomes something to play through, rather than something to overthink alone.
Category
Game Design
Interaction Design
Role
Independently designed with 80+ playtesters
(6 months)
Tools & Methods
Game Mechanics
Playtesting and Prototyping
Physical Production
Recognition
Winner of Emerging Designer Award











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What This Project Grew From:
When We Start Making Things Up


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