Overview

A party game designed to get people out of their own heads.

Players build the same object together, but hidden roles and unclear communication mean no one is ever completely sure if they’re helping, misunderstanding or accidentally sabotaging the outcome.

By putting everyone in the same uncertainty, the game takes the pressure off individual ideas and decisions. Creative doubt becomes something to play through, rather than something to overthink alone.

Category

Game Design

Interaction Design

Role

Independently designed with 80+ playtesters

(6 months)

Tools & Methods

Game Mechanics

Playtesting and Prototyping

Physical Production

Recognition

Winner of Emerging Designer Award

Click here to read the project that informed this project!

Still curious?

Also Grew From:

What This Project Grew From:

When We Start Making Things Up

Lit A Bit Differently